| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- UnrealShare.AnimSpriteEffect
|
+-- Botpack.UT_SpriteSmokePuff
UT_BlackSmoke, UT_BloodPuff, UT_GreenBloodPuff, UT_GreenGelPuff
| Variables Summary | |
|---|---|
| UT_SpriteSmokePuff | |
| int | NumSets |
| float | RisingRate |
| Texture | SSprites[4] |
| Inherited Variables from UnrealShare.AnimSpriteEffect |
|---|
| AnimTime, i, NumFrames, Pause, SpriteAnim[20] |
| Inherited Variables from Engine.Effects |
|---|
| bOnlyTriggerable, EffectSound1, EffectSound2 |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code| Defaultproperties |
|---|
defaultproperties { SSprites(0)=Texture'Botpack.utsmoke.us1_a00' SSprites(1)=Texture'Botpack.utsmoke.us2_a00' SSprites(2)=Texture'Botpack.utsmoke.US3_A00' SSprites(3)=Texture'Botpack.utsmoke.us8_a00' RisingRate=50.000000 NumSets=4 NumFrames=8 Pause=0.050000 bNetOptional=True Physics=PHYS_Projectile RemoteRole=ROLE_SimulatedProxy LifeSpan=1.500000 DrawType=DT_SpriteAnimOnce Style=STY_Translucent Texture=Texture'Botpack.utsmoke.us1_a00' DrawScale=2.000000 ScaleGlow=0.400000 LightType=LT_None LightBrightness=10 LightHue=0 LightSaturation=255 LightRadius=7 bCorona=False } |
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