Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Botpack.Bot | +-- Botpack.HumanBotPlus | +-- Botpack.MaleBotPlus | +-- Botpack.TMale2Bot
Functions Summary | ||
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![]() | ForceMeshToExist ())) |
Inherited Functions from Botpack.MaleBotPlus |
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PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance |
Functions Detail |
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Defaultproperties |
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defaultproperties { CarcassType=Class'Botpack.TMale2Carcass' LandGrunt=Sound'Botpack.MaleSounds.(All).land10' FaceSkin=3 FixedSkin=2 TeamSkin2=1 DefaultSkinName="SoldierSkins.blkt" DefaultPackage="SoldierSkins." SelectionMesh="Botpack.SelectionMale2" MenuName="Male Soldier" Mesh=LodMesh'Botpack.Soldier' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |