| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Botpack.Bot
|
+-- Botpack.HumanBotPlus
|
+-- Botpack.MaleBotPlus
|
+-- Botpack.TMale2Bot
| Functions Summary | ||
|---|---|---|
![]() | ForceMeshToExist ())) | |
| Inherited Functions from Botpack.MaleBotPlus |
|---|
| PlayDecap, PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit, PlayVictoryDance |
| Functions Detail |
|---|
ForceMeshToExist Source code| Defaultproperties |
|---|
defaultproperties { CarcassType=Class'Botpack.TMale2Carcass' LandGrunt=Sound'Botpack.MaleSounds.(All).land10' FaceSkin=3 FixedSkin=2 TeamSkin2=1 DefaultSkinName="SoldierSkins.blkt" DefaultPackage="SoldierSkins." SelectionMesh="Botpack.SelectionMale2" MenuName="Male Soldier" Mesh=LodMesh'Botpack.Soldier' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||