Botpack.SuperShockRifle
- Extends
- ShockRifle
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- Botpack.TournamentWeapon
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+-- Botpack.ShockRifle
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+-- Botpack.SuperShockRifle
Inherited Variables from Botpack.TournamentWeapon |
Affector, AltFireTime, bCanClientFire, bForceAltFire, bForceFire, FireAdjust, FireStartTime, FireTime, InstFlash, InstFog, WeaponDescription |
Inherited Functions from Botpack.ShockRifle |
AltFire, AnimEnd, BeginState, ClientAltFire, ClientFire, EndState, Finish, Fire, PlayAltFiring, PlayFiring, PlayIdleAnim, ProcessTraceHit, ProjectileFire, RateSelf, SpawnEffect, Tick, Timer, TraceFire |
Inherited Functions from Botpack.TournamentWeapon |
AltFire, AnimEnd, BecomeItem, BeginState, ClientAltFire, ClientFire, ClientPutDown, DropFrom, EndState, Finish, Fire, ForceAltFire, ForceClientAltFire, ForceClientFire, ForceFire, HandlePickupQuery, Landed, PlayIdleAnim, PlayPostSelect, PlaySelect, SetWeaponStay, Tick, TweenDown, TweenToStill |
function AltFire ( float Value ) )
function Fire ( float Value ) )
simulated function PlayAltFiring ( ) )
simulated function PlayFiring ( ) )
function float RateSelf ( out int bUseAltMode ) )
function SpawnEffect (
vector HitLocation,
vector SmokeLocation) )
defaultproperties
{
hitdamage=1000
InstFog=(X=800.000000,Z=0.000000)
AmmoName=Class'Botpack.SuperShockCore'
aimerror=650.000000
DeathMessage="%k electrified %o with the %w."
PickupMessage="You got the enhanced Shock Rifle."
ItemName="Enhanced Shock Rifle"
PlayerViewMesh=LodMesh'Botpack.sshockm'
ThirdPersonMesh=LodMesh'Botpack.SASMD2hand'
}
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Creation time: Fr 7.6.2013 13:15:03.648 - Created with
UnCodeX