Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Botpack.PBolt | +-- Botpack.StarterBolt
Variables Summary | |
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float | AimError |
rotator | AimRotation |
float | AnimTime |
float | NewError |
float | OldError |
float | StartError |
Inherited Variables from Botpack.PBolt |
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AccumulatedDamage, bCenter, BeamSize, bRight, DamagedActor, FireOffset, LastHitTime, PlasmaBeam, Position, SpriteAnim[5], SpriteFrame, WallEffect |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | PostBeginPlay ())) | |
![]() | Tick (float DeltaTime)) |
Inherited Functions from Botpack.PBolt |
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CheckBeam, Destroyed, UpdateBeam |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { StartError=0.500000 SpriteAnim(0)=Texture'Botpack.Skins.sbolt0' SpriteAnim(1)=Texture'Botpack.Skins.sbolt1' SpriteAnim(2)=Texture'Botpack.Skins.sbolt2' SpriteAnim(3)=Texture'Botpack.Skins.sbolt3' SpriteAnim(4)=Texture'Botpack.Skins.sbolt4' RemoteRole=ROLE_SimulatedProxy LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=255 LightHue=83 LightSaturation=50 LightRadius=5 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |