| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Botpack.PBolt
|
+-- Botpack.StarterBolt
| Variables Summary | |
|---|---|
| float | AimError |
| rotator | AimRotation |
| float | AnimTime |
| float | NewError |
| float | OldError |
| float | StartError |
| Inherited Variables from Botpack.PBolt |
|---|
| AccumulatedDamage, bCenter, BeamSize, bRight, DamagedActor, FireOffset, LastHitTime, PlasmaBeam, Position, SpriteAnim[5], SpriteFrame, WallEffect |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | Tick (float DeltaTime)) | |
| Inherited Functions from Botpack.PBolt |
|---|
| CheckBeam, Destroyed, UpdateBeam |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties { StartError=0.500000 SpriteAnim(0)=Texture'Botpack.Skins.sbolt0' SpriteAnim(1)=Texture'Botpack.Skins.sbolt1' SpriteAnim(2)=Texture'Botpack.Skins.sbolt2' SpriteAnim(3)=Texture'Botpack.Skins.sbolt3' SpriteAnim(4)=Texture'Botpack.Skins.sbolt4' RemoteRole=ROLE_SimulatedProxy LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=255 LightHue=83 LightSaturation=50 LightRadius=5 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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