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Botpack.StarterBolt

Extends
PBolt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Botpack.PBolt
         |   
         +-- Botpack.StarterBolt

Variables Summary
floatAimError
rotatorAimRotation
floatAnimTime
floatNewError
floatOldError
floatStartError
Inherited Variables from Botpack.PBolt
AccumulatedDamage, bCenter, BeamSize, bRight, DamagedActor, FireOffset, LastHitTime, PlasmaBeam, Position, SpriteAnim[5], SpriteFrame, WallEffect
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function PostBeginPlay ()))
function Tick (float DeltaTime))
Inherited Functions from Botpack.PBolt
CheckBeam, Destroyed, UpdateBeam
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Variables Detail

AimError Source code

var float AimError;

AimRotation Source code

var rotator AimRotation;

AnimTime Source code

var float AnimTime;

NewError Source code

var float NewError;

OldError Source code

var float OldError;

StartError Source code

var float StartError;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
     StartError=0.500000
     SpriteAnim(0)=Texture'Botpack.Skins.sbolt0'
     SpriteAnim(1)=Texture'Botpack.Skins.sbolt1'
     SpriteAnim(2)=Texture'Botpack.Skins.sbolt2'
     SpriteAnim(3)=Texture'Botpack.Skins.sbolt3'
     SpriteAnim(4)=Texture'Botpack.Skins.sbolt4'
     RemoteRole=ROLE_SimulatedProxy
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightBrightness=255
     LightHue=83
     LightSaturation=50
     LightRadius=5
}

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Creation time: Fr 7.6.2013 13:15:03.383 - Created with UnCodeX