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Botpack.PBolt

Extends
Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Botpack.PBolt

Direct Known Subclasses:

StarterBolt

Variables Summary
floatAccumulatedDamage
boolbCenter
floatBeamSize
boolbRight
ActorDamagedActor
vectorFireOffset
floatLastHitTime
PBoltPlasmaBeam
intPosition
intSpriteFrame
PlasmaCapWallEffect
PBolt
textureSpriteAnim[5]
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function CheckBeam (vector X, float DeltaTime))
function Destroyed ()))
function UpdateBeam (PBolt ParentBolt, vector Dir, float DeltaTime))
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

AccumulatedDamage Source code

var float AccumulatedDamage;

bCenter Source code

var bool bCenter;

BeamSize Source code

var float BeamSize;

bRight Source code

var bool bRight;

DamagedActor Source code

var Actor DamagedActor;

FireOffset Source code

var vector FireOffset;

LastHitTime Source code

var float LastHitTime;

PlasmaBeam Source code

var PBolt PlasmaBeam;

Position Source code

var int Position;

SpriteFrame Source code

var int SpriteFrame;

WallEffect Source code

var PlasmaCap WallEffect;

PBolt

SpriteAnim[5] Source code

var(PBolt) texture SpriteAnim[5];


Functions Detail

CheckBeam Source code

simulated function CheckBeam ( vector X, float DeltaTime) )

Destroyed Source code

simulated function Destroyed ( ) )

UpdateBeam Source code

simulated function UpdateBeam ( PBolt ParentBolt, vector Dir, float DeltaTime) )


Defaultproperties

defaultproperties
{
     SpriteAnim(0)=Texture'Botpack.Skins.pbolt0'
     SpriteAnim(1)=Texture'Botpack.Skins.pbolt1'
     SpriteAnim(2)=Texture'Botpack.Skins.pbolt2'
     SpriteAnim(3)=Texture'Botpack.Skins.pbolt3'
     SpriteAnim(4)=Texture'Botpack.Skins.pbolt4'
     FireOffset=(X=16.000000,Y=-14.000000,Z=-8.000000)
     BeamSize=81.000000
     bRight=True
     MaxSpeed=0.000000
     Damage=72.000000
     MomentumTransfer=8500
     MyDamageType=zapped
     ExplosionDecal=Class'Botpack.BoltScorch'
     bNetTemporary=False
     Physics=PHYS_None
     RemoteRole=ROLE_None
     LifeSpan=60.000000
     AmbientSound=Sound'Botpack.PulseGun.PulseBolt'
     Style=STY_Translucent
     Texture=Texture'Botpack.Skins.pbolt0'
     Skin=Texture'Botpack.Skins.pbolt0'
     Mesh=LodMesh'Botpack.PBolt'
     bUnlit=True
     SoundRadius=12
     SoundVolume=255
     bCollideActors=False
     bCollideWorld=False
}

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Creation time: Fr 7.6.2013 13:14:43.944 - Created with UnCodeX