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//============================================================================= // Miniammo. //============================================================================= class MiniAmmo extends TournamentAmmo; #exec MESH IMPORT MESH=MiniAmmom ANIVFILE=MODELS\Miniammo_a.3D DATAFILE=MODELS\Miniammo_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=MiniAmmom X=-50 Y=-40 Z=0 YAW=0 #exec MESH SEQUENCE MESH=MiniAmmom SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JM21 FILE=MODELS\miniammo.PCX GROUP="Skins" LODSET=2 #exec MESHMAP SCALE MESHMAP=MiniAmmom X=0.06 Y=0.06 Z=0.12 #exec MESHMAP SETTEXTURE MESHMAP=MiniAmmom NUM=1 TEXTURE=JM21 defaultproperties { AmmoAmount=50 MaxAmmo=199 UsedInWeaponSlot(0)=1 UsedInWeaponSlot(2)=1 PickupMessage="You picked up 50 bullets." ItemName="Large Bullets" PickupViewMesh=LodMesh'Botpack.MiniAmmom' Mesh=LodMesh'Botpack.MiniAmmom' CollisionRadius=22.000000 CollisionHeight=11.000000 bCollideActors=True } |
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