Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- Botpack.TournamentGameInfo | +-- Botpack.DeathMatchPlus | +-- Botpack.LastManStanding
Variables Summary | |
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string | AltStartupMessage |
bool | bHighDetailGhosts |
PlayerPawn | LocalPlayer |
int | NumGhosts |
int | TotalKills |
LastManStanding | |
int | Lives |
Functions Summary | ||
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![]() | AddDefaultInventory (pawn PlayerPawn )) | |
![]() | byte | AssessBotAttitude (Bot aBot, Pawn Other)) |
![]() | CheckEndGame ())) | |
![]() | float | GameThreatAdd (Bot aBot, Pawn Other)) |
![]() | InitGame (string Options, out string Error )) | |
![]() | bool | IsRelevant (actor Other)) |
![]() | Killed (pawn killer, pawn Other, name damageType )) | |
![]() | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
)) |
![]() | Logout (pawn Exiting )) | |
![]() | ModifyBehaviour (Bot NewBot)) | |
![]() | bool | NeedPlayers ())) |
![]() | bool | OneOnOne ())) |
![]() | bool | PickupQuery (Pawn Other, Inventory item )) |
![]() | PostLogin (playerpawn NewPlayer )) | |
![]() | bool | RestartPlayer (pawn aPlayer )) |
![]() | ScoreKill (pawn Killer, pawn Other)) | |
![]() | Timer ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bAlwaysForceRespawn=True StartUpMessage="Last Man Standing. How long can you live?" ScoreBoardType=Class'Botpack.LMSScoreboard' RulesMenuType="UTMenu.UTLMSRulesSC" BeaconName="LMS" GameName="Last Man Standing" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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