Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Botpack.LastManStanding

Extends
DeathMatchPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- Botpack.TournamentGameInfo
            |   
            +-- Botpack.DeathMatchPlus
               |   
               +-- Botpack.LastManStanding

Variables Summary
stringAltStartupMessage
boolbHighDetailGhosts
PlayerPawnLocalPlayer
intNumGhosts
intTotalKills
LastManStanding
intLives
Inherited Variables from Botpack.DeathMatchPlus
AirControl, AvgOpponentRating, bAlreadyChanged, bAltScoring, bAlwaysForceRespawn, bChallengeMode, bChangeLevels, bDontRestart, bFirstBlood, bForceRespawn, bFulfilledSpecial, bHardCoreMode, bJumpMatch, bMegaSpeed, bMultiWeaponStay, bNetReady, bNoviceMode, BotConfig, BotConfigType, bRatedTranslocator, bRequireReady, bStartMatch, bThreePlus, bTournament, bTutorialGame, bUseTranslocator, CountDown, CountDownMessage, ElapsedTime, EndTime, FragLimit, GameEndedMessage, gamegoal, IDnum, InitialBots, LadderTypeIndex, LastStartSpot, LastTauntTime, LastTaunt[4], LoseCount, MaxCommanders, MinPlayers, NetWait, NoNameChange, NotReadyMessage, NumBots, NumCommanders, NumOpp, OvertimeMessage, PlayerRating, RatedGameLadderObj, RatedMatchConfig, RatedPlayer, ReadyMessage, RemainingBots, RemainingTime, RestartWait, SingleWaitingMessage, StartCount, StartMessage, StartUpMessage, TimeLimit, TourneyMessage, WaitingMessage1, WaitingMessage2, WinCount
Inherited Variables from Botpack.TournamentGameInfo
bDisallowOverride, BestFPHs[3], BestPlayers[3], BestRecordDate[3], bRatedGame, BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, EndStatsClass, ExplodeMessage, FallMessage, FemaleSuicideMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], MaleSuicideMessage, MortarMessage, RedeemerClass, SuicideMessage, TotalDeaths, TotalFlags, TotalFrags, TotalGames

Functions Summary
function AddDefaultInventory (pawn PlayerPawn ))
functionbyte AssessBotAttitude (Bot aBot, Pawn Other))
function CheckEndGame ()))
functionfloat GameThreatAdd (Bot aBot, Pawn Other))
event InitGame (string Options, out string Error ))
functionbool IsRelevant (actor Other))
function Killed (pawn killer, pawn Other, name damageType ))
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass ))
function Logout (pawn Exiting ))
function ModifyBehaviour (Bot NewBot))
functionbool NeedPlayers ()))
functionbool OneOnOne ()))
functionbool PickupQuery (Pawn Other, Inventory item ))
event PostLogin (playerpawn NewPlayer ))
functionbool RestartPlayer (pawn aPlayer ))
function ScoreKill (pawn Killer, pawn Other))
function Timer ()))
Inherited Functions from Botpack.DeathMatchPlus
AcceptInventory, AddBot, AddDefaultInventory, AllowTranslocation, AssessBotAttitude, CanSpectate, CanTranslocate, ChangeName, CheckReady, CheckThisTranslocator, EndSpree, FindPlayerStart, ForceAddBot, GameThreatAdd, GetRules, GiveWeapon, InitGame, InitGameReplicationInfo, InitRatedGame, Killed, LogGameParameters, Login, Logout, ModifyBehaviour, NeedPlayers, NeverStakeOut, NotifySpree, OneOnOne, PickAmbushSpotFor, PlayerJumpZScaling, PlayStartUpMessage, PlayTeleportEffect, PlayWinMessage, PostBeginPlay, PostLogin, PreCacheReferences, RateVs, ReduceDamage, RestartGame, RestartPlayer, ScoreKill, SendStartMessage, SetEndCams, SetGameSpeed, ShouldRespawn, Skip, SkipAll, SpawnBot, SpawnRatedBot, SpawnWait, StartMatch, SuccessfulGame, Timer, TooManyBots
Inherited Functions from Botpack.TournamentGameInfo
AtCapacity, BroadcastRegularDeathMessage, CalcEndStats, CreatureKillMessage, DiscardInventory, EmptyBestSlot, GetTimeStamp, KillMessage, Login, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ShouldRespawn


Variables Detail

AltStartupMessage Source code

var localized string AltStartupMessage;

bHighDetailGhosts Source code

var config bool bHighDetailGhosts;

LocalPlayer Source code

var PlayerPawn LocalPlayer;

NumGhosts Source code

var int NumGhosts;

TotalKills Source code

var int TotalKills;

LastManStanding

Lives Source code

var(LastManStanding) int Lives;


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn ) )

AssessBotAttitude Source code

function byte AssessBotAttitude ( Bot aBot, Pawn Other) )

CheckEndGame Source code

function CheckEndGame ( ) )

GameThreatAdd Source code

function float GameThreatAdd ( Bot aBot, Pawn Other) )

InitGame Source code

event InitGame ( string Options, out string Error ) )

IsRelevant Source code

function bool IsRelevant ( actor Other) )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType ) )

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) )

Logout Source code

function Logout ( pawn Exiting ) )

ModifyBehaviour Source code

function ModifyBehaviour ( Bot NewBot) )

NeedPlayers Source code

function bool NeedPlayers ( ) )

OneOnOne Source code

function bool OneOnOne ( ) )

PickupQuery Source code

function bool PickupQuery ( Pawn Other, Inventory item ) )

PostLogin Source code

event PostLogin ( playerpawn NewPlayer ) )

RestartPlayer Source code

function bool RestartPlayer ( pawn aPlayer ) )

ScoreKill Source code

function ScoreKill ( pawn Killer, pawn Other) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     bAlwaysForceRespawn=True
     StartUpMessage="Last Man Standing.  How long can you live?"
     ScoreBoardType=Class'Botpack.LMSScoreboard'
     RulesMenuType="UTMenu.UTLMSRulesSC"
     BeaconName="LMS"
     GameName="Last Man Standing"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:14:37.813 - Created with UnCodeX