| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- Botpack.TournamentGameInfo
|
+-- Botpack.DeathMatchPlus
|
+-- Botpack.LastManStanding
| Variables Summary | |
|---|---|
| string | AltStartupMessage |
| bool | bHighDetailGhosts |
| PlayerPawn | LocalPlayer |
| int | NumGhosts |
| int | TotalKills |
| LastManStanding | |
| int | Lives |
| Functions Summary | ||
|---|---|---|
![]() | AddDefaultInventory (pawn PlayerPawn )) | |
![]() | byte | AssessBotAttitude (Bot aBot, Pawn Other)) |
![]() | CheckEndGame ())) | |
![]() | float | GameThreatAdd (Bot aBot, Pawn Other)) |
![]() | InitGame (string Options, out string Error )) | |
![]() | bool | IsRelevant (actor Other)) |
![]() | Killed (pawn killer, pawn Other, name damageType )) | |
![]() | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass
)) |
![]() | Logout (pawn Exiting )) | |
![]() | ModifyBehaviour (Bot NewBot)) | |
![]() | bool | NeedPlayers ())) |
![]() | bool | OneOnOne ())) |
![]() | bool | PickupQuery (Pawn Other, Inventory item )) |
![]() | PostLogin (playerpawn NewPlayer )) | |
![]() | bool | RestartPlayer (pawn aPlayer )) |
![]() | ScoreKill (pawn Killer, pawn Other)) | |
![]() | Timer ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddDefaultInventory Source code
AssessBotAttitude Source code
CheckEndGame Source code
GameThreatAdd Source code
InitGame Source code
IsRelevant Source code
Killed Source code
Login Source code
Logout Source code
ModifyBehaviour Source code
NeedPlayers Source code
OneOnOne Source code
PickupQuery Source code
PostLogin Source code
RestartPlayer Source code
ScoreKill Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { bAlwaysForceRespawn=True StartUpMessage="Last Man Standing. How long can you live?" ScoreBoardType=Class'Botpack.LMSScoreboard' RulesMenuType="UTMenu.UTLMSRulesSC" BeaconName="LMS" GameName="Last Man Standing" } |
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