Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Botpack.KillingSpreeMessage

Extends
CriticalEventLowPlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Botpack.LocalMessagePlus
            |   
            +-- Botpack.CriticalEventPlus
               |   
               +-- Botpack.CriticalEventLowPlus
                  |   
                  +-- Botpack.KillingSpreeMessage

Variables Summary
Messages
stringEndFemaleSpree
stringEndSelfSpree
stringEndSpreeNote
stringEndSpreeNoteTrailer
stringMultiKillString
stringSpreeNote[10]
soundSpreeSound[10]

Functions Summary
function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Botpack.CriticalEventPlus
GetOffset


Variables Detail

Messages

EndFemaleSpree Source code

var(Messages) localized string EndFemaleSpree;

EndSelfSpree Source code

var(Messages) localized string EndSelfSpree;

EndSpreeNote Source code

var(Messages) localized string EndSpreeNote;

EndSpreeNoteTrailer Source code

var(Messages) localized string EndSpreeNoteTrailer;

MultiKillString Source code

var(Messages) localized string MultiKillString;

SpreeNote[10] Source code

var(Messages) localized string SpreeNote[10];

SpreeSound[10] Source code

var(Messages) sound SpreeSound[10];


Functions Detail

ClientReceive Source code

static simulated function ClientReceive ( PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     EndSpreeNote="'s killing spree was ended by"
     EndSelfSpree="was looking good till he killed himself!"
     EndFemaleSpree="was looking good till she killed herself!"
     spreenote(0)="is on a killing spree!"
     spreenote(1)="is on a rampage!"
     spreenote(2)="is dominating!"
     spreenote(3)="is unstoppable!"
     spreenote(4)="is Godlike!"
     SpreeSound(0)=Sound'Announcer.(All).killingspree'
     SpreeSound(1)=Sound'Announcer.(All).rampage'
     SpreeSound(2)=Sound'Announcer.(All).dominating'
     SpreeSound(3)=Sound'Announcer.(All).unstoppable'
     SpreeSound(4)=Sound'Announcer.(All).godlike'
     bBeep=False
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:14:37.517 - Created with UnCodeX