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Botpack.CTFMessage2

Extends
LocalMessagePlus

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Botpack.LocalMessagePlus
            |   
            +-- Botpack.CTFMessage2

Variables Summary
stringEnemyHasFlagString
colorRedColor
colorYellowColor
stringYouHaveFlagString
Inherited Variables from Botpack.LocalMessagePlus
CyanColor, FontSize, GreenColor, LightGreenColor
Inherited Variables from Engine.LocalMessage
bBeep, bCenter, bComplexString, bFadeMessage, bFromBottom, bIsConsoleMessage, bIsSpecial, bIsUnique, bOffsetYPos, ChildMessage, DrawColor, Lifetime, XPos, YPos

Functions Summary
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ))
functionfloat GetOffset (int Switch, float YL, float ClipY ))
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Botpack.LocalMessagePlus
GetColor, GetFontSize, GetOffset
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetFontSize, GetOffset, GetString, RenderComplexMessage


Variables Detail

EnemyHasFlagString Source code

var localized string EnemyHasFlagString;

RedColor Source code

var color RedColor;

YellowColor Source code

var color YellowColor;

YouHaveFlagString Source code

var localized string YouHaveFlagString;


Functions Detail

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ) )

GetOffset Source code

static function float GetOffset ( int Switch, float YL, float ClipY ) )

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     YouHaveFlagString="You have the flag, return to base!"
     EnemyHasFlagString="The enemy has your flag, recover it!"
     RedColor=(R=255)
     YellowColor=(R=255,G=255)
     FontSize=1
     bIsSpecial=True
     bIsConsoleMessage=False
     bFadeMessage=True
     Lifetime=1
     DrawColor=(R=0,G=128)
     YPos=196.000000
     bCenter=True
}

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Creation time: Fr 7.6.2013 13:14:31.932 - Created with UnCodeX