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Botpack.CTFMessage2


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class CTFMessage2 expands LocalMessagePlus;

//
// CTF Messages
//
// Switch 0: You have the flag message.
//
// Switch 1: Enemy has the flag message.

var localized string YouHaveFlagString;
var localized string EnemyHasFlagString;
var color RedColor, YellowColor;

static function color GetColor(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2
    )
{
    if (Switch == 0)
        return Default.YellowColor;
    else
        return Default.RedColor;
}

static function float GetOffset(int Switch, float YL, float ClipY )
{
    if (Switch == 0)
        return ClipY - YL*2 - 0.0833*ClipY;
    else
        return ClipY - YL*3 - 0.0833*ClipY;
}

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    local TeamInfo ScorerTeam, FlagTeam;

    switch (Switch)
    {
        // You have the enemy flag.
        case 0:
            return Default.YouHaveFlagString;
            break;

        // The enemy has your flag!
        case 1:
            return Default.EnemyHasFlagString;
            break;
    }
    return "";
}

defaultproperties
{
     YouHaveFlagString="You have the flag, return to base!"
     EnemyHasFlagString="The enemy has your flag, recover it!"
     RedColor=(R=255)
     YellowColor=(R=255,G=255)
     FontSize=1
     bIsSpecial=True
     bIsConsoleMessage=False
     bFadeMessage=True
     Lifetime=1
     DrawColor=(R=0,G=128)
     YPos=196.000000
     bCenter=True
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:34.914 - Created with UnCodeX