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Relics.SpeedShadow


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class SpeedShadow expands Effects;

simulated function PostBeginPlay()
{
    local int i;

    Mesh = Owner.Mesh;
    AnimFrame = Owner.AnimFrame;
    AnimSequence = Owner.AnimSequence;
    AnimRate = Owner.AnimRate;
    TweenRate = Owner.TweenRate;
    AnimMinRate = Owner.AnimMinRate;
    AnimLast = Owner.AnimLast;
    bAnimLoop = Owner.bAnimLoop;
    bAnimFinished = Owner.bAnimFinished;

    if ( Owner.IsA('Pawn') && Pawn(Owner).bIsMultiSkinned )
    {
        for (i=0; i<8; i++)
            MultiSkins[i] = Owner.MultiSkins[i];
    }
    else
        Skin = Owner.Skin;
}

simulated function Tick(float Delta)
{
    ScaleGlow -= 3*Delta;
    if (ScaleGlow <= 0)
        Destroy();
}

defaultproperties
{
     bAnimLoop=True
     bOwnerNoSee=True
     bHighDetail=True
     RemoteRole=ROLE_None
     AnimRate=17.000000
     LODBias=0.100000
     DrawType=DT_Mesh
     Style=STY_Translucent
     Mesh=LodMesh'Botpack.Soldier'
     bUnlit=True
}

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Class file time: So 5.12.2004 09:34:48.000 - Creation time: Fr 7.6.2013 13:16:01.077 - Created with UnCodeX