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class SpeedShell expands RelicShell; simulated function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.bHighDetailMode ) SetTimer(0.2, True); } simulated function Timer() { Super.Timer(); if ( !Level.bDropDetail && (Owner != None) && (Owner.Velocity != vect(0, 0, 0)) ) Spawn(class'SpeedShadow', Owner, , Owner.Location, Owner.Rotation); if ( Level.bDropDetail ) SetTimer(0.5, true); else SetTimer(0.2, True); } defaultproperties { } |
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