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Botpack.UTBloodPool


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class UTBloodPool expands Scorch;

#exec TEXTURE IMPORT NAME=BloodPool6 FILE=TEXTURES\DECALS\BSplat1-S.PCX LODSET=2
#exec TEXTURE IMPORT NAME=BloodPool7 FILE=TEXTURES\DECALS\BSplat5-S.PCX LODSET=2
#exec TEXTURE IMPORT NAME=BloodPool8 FILE=TEXTURES\DECALS\BSplat2-S.PCX LODSET=2
#exec TEXTURE IMPORT NAME=BloodPool9 FILE=TEXTURES\DECALS\Spatter2.PCX LODSET=2

var texture Splats[5];

simulated function BeginPlay()
{
    if ( class'GameInfo'.Default.bLowGore )
    {
        destroy();
        return;
    }
    
    if ( Level.bDropDetail )
        Texture = splats[2 + Rand(3)];
    else
        Texture = splats[Rand(5)];;
}

defaultproperties
{
     Splats(0)=Texture'Botpack.BloodPool6'
     Splats(1)=Texture'Botpack.BloodPool8'
     Splats(2)=Texture'Botpack.BloodPool9'
     Splats(3)=Texture'Botpack.BloodPool7'
     Splats(4)=Texture'Botpack.BloodSplat4'
     Texture=Texture'Botpack.BloodSplat1'
     DrawScale=0.750000
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:15.756 - Created with UnCodeX