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class UTBloodPool expands Scorch; #exec TEXTURE IMPORT NAME=BloodPool6 FILE=TEXTURES\DECALS\BSplat1-S.PCX LODSET=2 #exec TEXTURE IMPORT NAME=BloodPool7 FILE=TEXTURES\DECALS\BSplat5-S.PCX LODSET=2 #exec TEXTURE IMPORT NAME=BloodPool8 FILE=TEXTURES\DECALS\BSplat2-S.PCX LODSET=2 #exec TEXTURE IMPORT NAME=BloodPool9 FILE=TEXTURES\DECALS\Spatter2.PCX LODSET=2 var texture Splats[5]; simulated function BeginPlay() { if ( class'GameInfo'.Default.bLowGore ) { destroy(); return; } if ( Level.bDropDetail ) Texture = splats[2 + Rand(3)]; else Texture = splats[Rand(5)];; } defaultproperties { Splats(0)=Texture'Botpack.BloodPool6' Splats(1)=Texture'Botpack.BloodPool8' Splats(2)=Texture'Botpack.BloodPool9' Splats(3)=Texture'Botpack.BloodPool7' Splats(4)=Texture'Botpack.BloodSplat4' Texture=Texture'Botpack.BloodSplat1' DrawScale=0.750000 } |
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