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//============================================================================= // utbanner. //============================================================================= class UTBanner extends UT_Decoration; #exec MESH IMPORT MESH=utbannerM ANIVFILE=MODELS\banner_a.3D DATAFILE=MODELS\banner_d.3D X=0 Y=0 Z=0 #exec MESH LODPARAMS MESH=utbannerM STRENGTH=0.5 #exec MESH ORIGIN MESH=utbannerM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=utbannerM SEQ=All STARTFRAME=0 NUMFRAMES=200 #exec MESH SEQUENCE MESH=utbannerM SEQ=Sway STARTFRAME=30 NUMFRAMES=169 #exec TEXTURE IMPORT NAME=jutbanner FILE=MODELS\banner.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=utbannerM X=0.3 Y=0.15 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=utbannerM NUM=1 TEXTURE=jutbanner function beginPlay() { loopanim('sway',0.2); animframe = FRand(); } defaultproperties { bStatic=False DrawType=DT_Mesh Mesh=LodMesh'Botpack.utbannerM' DrawScale=0.500000 } |
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