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//============================================================================= // UT_Thigh. //============================================================================= class UT_Thigh extends UTPlayerChunks; #exec MESH IMPORT MESH=ThighUTM ANIVFILE=MODELS\THigh_a.3D DATAFILE=MODELS\thigh_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=ThighUTM X=70 Y=0 Z=-80 YAW=64 PITCH=64 #exec MESH SEQUENCE MESH=ThighUTM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=ThighUTM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=ThighT FILE=MODELS\Thigh.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=ThighUTM X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=ThighUTM NUM=1 TEXTURE=ThighT defaultproperties { Mesh=LodMesh'Botpack.ThighUTM' CollisionRadius=25.000000 CollisionHeight=6.000000 } |
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