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//============================================================================= // ut_SuperRing2. //============================================================================= class UT_SuperRing2 extends UT_SuperRing; simulated function SpawnExtraEffects() { local actor a; bExtraEffectsSpawned = true; a = Spawn(class'SuperShockExplo'); a.RemoteRole = ROLE_None; Spawn(class'EnergyImpact'); if ( Level.bHighDetailMode && !Level.bDropDetail ) { a = Spawn(class'Ut_Superring'); a.RemoteRole = ROLE_None; } } defaultproperties { bExtraEffectsSpawned=False } |
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