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//============================================================================= // ut_SuperRing. //============================================================================= class UT_SuperRing extends UT_RingExplosion; #exec MESH IMPORT MESH=UTsRingex ANIVFILE=..\botpack\MODELS\Ring_a.3D DATAFILE=..\botpack\MODELS\Ring_d.3D ZEROTEX=1 LODSTYLE=8 #exec MESH ORIGIN MESH=UTsRingex X=0 Y=0 Z=0 YAW=0 PITCH=64 #exec MESH SEQUENCE MESH=UTsRingex SEQ=All STARTFRAME=0 NUMFRAMES=9 #exec MESH SEQUENCE MESH=UTsRingex SEQ=Explo STARTFRAME=0 NUMFRAMES=9 #exec TEXTURE IMPORT NAME=ASasRing FILE=..\botpack\models\ring5.pcx GROUP=Effects #exec MESHMAP SCALE MESHMAP=UTsRingex X=0.4 Y=0.4 Z=0.8 YAW=128 #exec MESHMAP SETTEXTURE MESHMAP=UTsRingex NUM=0 TEXTURE=ASasRing simulated function SpawnEffects() { } defaultproperties { Mesh=LodMesh'Botpack.UTsRingex' } |
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