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//============================================================================= // ut_bosshead. //============================================================================= class UT_bosshead extends UTHeads; #exec MESH IMPORT MESH=bossheadm ANIVFILE=MODELS\bosshead_a.3D DATAFILE=MODELS\bosshead_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=bossheadm X=0 Y=0 Z=0 YAW=0 PITCH=64 #exec MESH SEQUENCE MESH=bossheadm SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=bossheadm SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=bossheadT FILE=MODELS\boss.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=bossheadm X=0.05 Y=0.05 Z=0.10 #exec MESHMAP SETTEXTURE MESHMAP=bossheadm NUM=1 TEXTURE=bossheadT defaultproperties { Mesh=LodMesh'Botpack.bossheadm' DrawScale=0.220000 CollisionRadius=25.000000 CollisionHeight=6.000000 Mass=40.000000 } |
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