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//============================================================================= // ut_bossarm. //============================================================================= class UT_bossarm extends UTPlayerChunks; #exec MESH IMPORT MESH=bossarmm ANIVFILE=MODELS\bossarm_a.3D DATAFILE=MODELS\bossarm_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=bossarmm X=0 Y=0 Z=0 YAW=0 PITCH=0 #exec MESH SEQUENCE MESH=bossarmm SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=bossarmm SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=bossarmT FILE=MODELS\boss.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=bossarmm X=0.06 Y=0.06 Z=0.12 #exec MESHMAP SETTEXTURE MESHMAP=bossarmm NUM=1 TEXTURE=bossarmT defaultproperties { Mesh=LodMesh'Botpack.bossarmm' DrawScale=0.500000 Fatness=140 CollisionRadius=25.000000 Mass=40.000000 } |
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