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Botpack.UT_BloodBurst


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//=============================================================================
// BloodBurst.
//=============================================================================
class UT_BloodBurst extends ut_Blood2;

simulated function PostBeginPlay()
{
    Super.PostBeginPlay();
    PlayAnim  ( 'Burst', 1.0 );

    if ( Level.NetMode != NM_DedicatedServer )
        SpawnCloud();
    bRandomFrame = !Level.bDropDetail;
}

simulated function SpawnCloud()
{
    local Actor A;

    if ( Level.bDropDetail || !Level.bHighDetailMode )
        return;
    if ( bGreenBlood )
        A= spawn(class'UT_GreenBloodPuff');
    else
        A = spawn(class'UT_BloodPuff');
    A.RemoteRole = ROLE_None;
}

defaultproperties
{
     bOwnerNoSee=True
     AnimSequence=burst
     Texture=Texture'Botpack.Blood.BD6'
     DrawScale=0.150000
     AmbientGlow=80
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:16:21.310 - Created with UnCodeX