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//============================================================================= // ut_Blood2. //============================================================================= class UT_Blood2 extends Effects; #exec MESH IMPORT MESH=BloodUTm ANIVFILE=MODELS\blood_a.3D DATAFILE=MODELS\blood_d.3D X=0 Y=0 Z=0 ZEROTEX=1 mlod=0 #exec MESH ORIGIN MESH=BloodUTm X=0 Y=0 Z=0 YAW=128 PITCH=0 #exec MESH SEQUENCE MESH=BloodUTm SEQ=All STARTFRAME=0 NUMFRAMES=10 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Spray STARTFRAME=0 NUMFRAMES=10 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Still STARTFRAME=0 NUMFRAMES=10 #exec MESH SEQUENCE MESH=BloodUTm SEQ=GravSpray STARTFRAME=0 NUMFRAMES=10 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Stream STARTFRAME=0 NUMFRAMES=10 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Trail STARTFRAME=0 NUMFRAMES=10 #exec MESH SEQUENCE MESH=BloodUTm SEQ=Burst STARTFRAME=0 NUMFRAMES=10 #exec MESH SEQUENCE MESH=BloodUTm SEQ=GravSpray2 STARTFRAME=0 NUMFRAMES=10 #exec TEXTURE IMPORT NAME=BD3 FILE=MODELS\bd3.pcx GROUP=Blood FLAGS=2 #exec TEXTURE IMPORT NAME=BD4 FILE=MODELS\bd4.pcx GROUP=Blood FLAGS=2 #exec TEXTURE IMPORT NAME=BD6 FILE=MODELS\bd6.pcx GROUP=Blood FLAGS=2 #exec TEXTURE IMPORT NAME=BD9 FILE=MODELS\bd9.pcx GROUP=Blood FLAGS=2 #exec TEXTURE IMPORT NAME=BD10 FILE=MODELS\bd10.pcx GROUP=Blood FLAGS=2 #exec MESHMAP SCALE MESHMAP=BloodUTm X=0.09 Y=0.09 Z=0.19 YAW=128 var bool bGreenBlood; simulated function GreenBlood() { bGreenBlood = true; bHidden = true; } simulated function PreBeginPlay() { if( class'GameInfo'.Default.bVeryLowGore ) GreenBlood(); } simulated function AnimEnd() { Destroy(); } defaultproperties { RemoteRole=ROLE_SimulatedProxy DrawType=DT_Mesh Style=STY_Masked Texture=Texture'Botpack.Blood.BD3' Mesh=Mesh'Botpack.BloodUTm' DrawScale=0.250000 AmbientGlow=56 bUnlit=True bParticles=True bRandomFrame=True MultiSkins(0)=Texture'Botpack.Blood.BD3' MultiSkins(1)=Texture'Botpack.Blood.BD4' MultiSkins(2)=Texture'Botpack.Blood.BD6' MultiSkins(3)=Texture'Botpack.Blood.BD9' MultiSkins(4)=Texture'Botpack.Blood.BD10' MultiSkins(5)=Texture'Botpack.Blood.BD3' MultiSkins(6)=Texture'Botpack.Blood.BD4' MultiSkins(7)=Texture'Botpack.Blood.BD6' } |
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