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//============================================================================= // pipe. //============================================================================= class Pipe extends UT_Decoration; #exec MESH IMPORT MESH=pipeM ANIVFILE=MODELS\pipe_a.3D DATAFILE=MODELS\pipe_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=pipeM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=pipeM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=pipeM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jpipe FILE=MODELS\pipe.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=pipeM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=pipeM NUM=1 TEXTURE=jpipe defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.pipeM' DrawScale=0.500000 } |
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