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//============================================================================= // pillar. //============================================================================= class Pillar extends UT_Decoration; #exec MESH IMPORT MESH=pillarM ANIVFILE=MODELS\pillar_a.3D DATAFILE=MODELS\pillar_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=pillarM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=pillarM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=pillarM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jpillar FILE=MODELS\pillar.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=pillarM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=pillarM NUM=1 TEXTURE=jpillar defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.pillarM' DrawScale=0.500000 CollisionRadius=12.000000 CollisionHeight=60.000000 bBlockActors=True bBlockPlayers=True } |
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