Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 |
//============================================================================= // pipebend. //============================================================================= class PipeBend extends UT_Decoration; #exec MESH IMPORT MESH=pipebendM ANIVFILE=MODELS\pipebend_a.3D DATAFILE=MODELS\pipebend_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=pipebendM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=pipebendM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=pipebendM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jpipebend FILE=MODELS\pipebend.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=pipebendM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=pipebendM NUM=1 TEXTURE=jpipebend defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.pipebendM' DrawScale=0.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |