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// // OptionalObject is an Inventory // class PickupMessageHealthPlus expands PickupMessagePlus; static function float GetOffset(int Switch, float YL, float ClipY ) { return ClipY - YL - (64.0/768)*ClipY; } static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (OptionalObject != None) { if (Class<TournamentHealth>(OptionalObject) != None) return Class<Inventory>(OptionalObject).Default.PickupMessage$Class<TournamentHealth>(OptionalObject).Default.HealingAmount; else return Class<Inventory>(OptionalObject).Default.PickupMessage; } } defaultproperties { } |
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