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//============================================================================= // MedBox. //============================================================================= class MedBox extends TournamentHealth; #exec MESH IMPORT MESH=MedBox ANIVFILE=MODELS\MedBox_a.3d DATAFILE=MODELS\MedBox_d.3d LODSTYLE=10 #exec MESH ORIGIN MESH=MedBox X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=MedBox SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=MedBox SEQ=MEDBOX STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JMedBox1 FILE=Textures\MedBox.PCX GROUP=Skins LODSET=2 #exec OBJ LOAD FILE=Textures\ShaneFx.utx PACKAGE=Botpack.ShaneFx #exec MESHMAP NEW MESHMAP=MedBox MESH=MedBox #exec MESHMAP SCALE MESHMAP=MedBox X=0.03 Y=0.03 Z=0.06 #exec MESHMAP SETTEXTURE MESHMAP=MedBox NUM=1 TEXTURE=JMedBox1 TLOD=30 #exec MESHMAP SETTEXTURE MESHMAP=MedBox NUM=2 TEXTURE=Botpack.ShaneFx.top3 #exec AUDIO IMPORT FILE="Sounds\Pickups\healthReg.WAV" NAME="UTHealth" GROUP="Pickups" defaultproperties { PlayerViewMesh=LodMesh'Botpack.MedBox' PickupViewMesh=LodMesh'Botpack.MedBox' PickupSound=Sound'Botpack.Pickups.UTHealth' Mesh=LodMesh'Botpack.MedBox' CollisionRadius=32.000000 } |
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