Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Botpack.MedBox


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
//=============================================================================
// MedBox.
//=============================================================================
class MedBox extends TournamentHealth;

#exec MESH IMPORT MESH=MedBox ANIVFILE=MODELS\MedBox_a.3d DATAFILE=MODELS\MedBox_d.3d LODSTYLE=10
#exec MESH ORIGIN MESH=MedBox X=0 Y=0 Z=0
#exec MESH SEQUENCE MESH=MedBox SEQ=All    STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=MedBox SEQ=MEDBOX STARTFRAME=0 NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JMedBox1 FILE=Textures\MedBox.PCX GROUP=Skins LODSET=2
#exec OBJ LOAD FILE=Textures\ShaneFx.utx  PACKAGE=Botpack.ShaneFx
#exec MESHMAP NEW   MESHMAP=MedBox MESH=MedBox
#exec MESHMAP SCALE MESHMAP=MedBox X=0.03 Y=0.03 Z=0.06
#exec MESHMAP SETTEXTURE MESHMAP=MedBox NUM=1 TEXTURE=JMedBox1 TLOD=30
#exec MESHMAP SETTEXTURE MESHMAP=MedBox NUM=2 TEXTURE=Botpack.ShaneFx.top3

#exec AUDIO IMPORT FILE="Sounds\Pickups\healthReg.WAV" NAME="UTHealth" GROUP="Pickups"

defaultproperties
{
     PlayerViewMesh=LodMesh'Botpack.MedBox'
     PickupViewMesh=LodMesh'Botpack.MedBox'
     PickupSound=Sound'Botpack.Pickups.UTHealth'
     Mesh=LodMesh'Botpack.MedBox'
     CollisionRadius=32.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:51.404 - Created with UnCodeX