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//============================================================================= // InstantRockets. // rocket launchers always instant fire //============================================================================= class InstantRockets expands Mutator; function bool AlwaysKeep(Actor Other) { if ( Other.IsA('UT_Eightball') ) UT_Eightball(Other).bAlwaysInstant = true; if ( NextMutator != None ) return ( NextMutator.AlwaysKeep(Other) ); return false; } function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if ( Other.IsA('UT_Eightball') ) UT_Eightball(Other).bAlwaysInstant = true; return true; } defaultproperties { } |
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