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Botpack.IntroBoss


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//=============================================================================
// IntroBoss.
//=============================================================================
class IntroBoss expands Decoration;

#exec MESH IMPORT MESH=IntroBoss ANIVFILE=MODELS\IntroBoss_a.3d DATAFILE=MODELS\IntroBoss_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=IntroBoss X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=IntroBoss SEQ=All   STARTFRAME=0 NUMFRAMES=30
#exec MESH SEQUENCE MESH=IntroBoss SEQ=wave  STARTFRAME=0 NUMFRAMES=30
#exec MESH SEQUENCE MESH=IntroBoss SEQ=stand STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW   MESHMAP=IntroBoss MESH=IntroBoss
#exec MESHMAP SCALE MESHMAP=IntroBoss X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=IntroBoss1 FILE=Textures\IntroB1.PCX GROUP=Skins
#exec TEXTURE IMPORT NAME=IntroBoss2 FILE=Textures\IntroB2.PCX GROUP=Skins
#exec TEXTURE IMPORT NAME=IntroBoss3 FILE=Textures\IntroB3.PCX GROUP=Skins
#exec TEXTURE IMPORT NAME=IntroBoss4 FILE=Textures\IntroB4.PCX GROUP=Skins

#exec MESHMAP SETTEXTURE MESHMAP=IntroBoss NUM=0 TEXTURE=IntroBoss1
#exec MESHMAP SETTEXTURE MESHMAP=IntroBoss NUM=1 TEXTURE=IntroBoss2
#exec MESHMAP SETTEXTURE MESHMAP=IntroBoss NUM=2 TEXTURE=IntroBoss3
#exec MESHMAP SETTEXTURE MESHMAP=IntroBoss NUM=3 TEXTURE=IntroBoss4


Auto State IntroBoss
{
    function Trigger( actor Other, pawn EventInstigator )
    {
        if (AnimSequence=='stand')
            GotoState( 'IntroBoss','wave');
        else
            GotoState( 'IntroBoss','stand');
    }

wave: 
    Disable('Trigger');
    PlayAnim('wave',0.5);
    FinishAnim();
    Enable('Trigger');  
    Stop;

stand:
    Disable('Trigger');
    PlayAnim('stand',1);
    FinishAnim();
    Sleep(1.0);
    Enable('Trigger');
    Stop;
    
Begin:
    PlayAnim('stand',0.4);
}

defaultproperties
{
     DrawType=DT_Mesh
     Mesh=LodMesh'Botpack.IntroBoss'
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:47.613 - Created with UnCodeX