Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
class EClip extends Miniammo; #exec MESH IMPORT MESH=EClipM ANIVFILE=MODELS\clips_a.3D DATAFILE=MODELS\clips_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=EClipM X=0 Y=0 Z=55 #exec MESH SEQUENCE MESH=EClipM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JEClip FILE=MODELS\clip.PCX GROUP="Skins" LODSET=2 #exec MESHMAP SCALE MESHMAP=EClipM X=0.036 Y=0.036 Z=0.072 #exec MESHMAP SETTEXTURE MESHMAP=EClipM NUM=2 TEXTURE=JEClip defaultproperties { AmmoAmount=20 ParentAmmo=Class'Botpack.Miniammo' PickupMessage="You picked up a clip." PickupViewMesh=LodMesh'Botpack.EClipM' Icon=Texture'UnrealShare.Icons.I_ClipAmmo' Mesh=LodMesh'Botpack.EClipM' CollisionRadius=20.000000 CollisionHeight=4.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |