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//============================================================================= // earth2. //============================================================================= class Earth2 extends UT_Decoration; #exec MESH IMPORT MESH=earth21 ANIVFILE=MODELS\earth_a.3D DATAFILE=MODELS\earth_d.3D X=0 Y=0 Z=0 ZEROTEX=1 #exec MESH ORIGIN MESH=earth21 X=0 Y=0 Z=0 YAW=0 ROLL=7 #exec MESH SEQUENCE MESH=earth21 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=earth21 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jearth21 FILE=MODELS\earth2.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=earth21 X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=earth21 NUM=0 TEXTURE=Jearth21 defaultproperties { bStatic=False Physics=PHYS_Rotating DrawType=DT_Mesh Style=STY_Translucent Skin=Texture'Botpack.Skins.Jearth21' Mesh=LodMesh'Botpack.earth21' DrawScale=2.050000 ScaleGlow=0.700000 bFixedRotationDir=True RotationRate=(Yaw=800) DesiredRotation=(Yaw=500) } |
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