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//============================================================================= // boulder1. //============================================================================= class Boulder1 extends ut_Decoration; #exec MESH IMPORT MESH=boulder1M ANIVFILE=MODELS\boulder1_a.3D DATAFILE=MODELS\boulder1_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=boulder1M X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=boulder1M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=boulder1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jboulder1 FILE=MODELS\boulder1.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=boulder1M X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=boulder1M NUM=1 TEXTURE=jboulder1 defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.boulder1M' CollisionRadius=40.000000 bBlockActors=True bBlockPlayers=True } |
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