Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealI.BigRock | +-- UnrealI.Boulder1
Variables Summary |
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Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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HitWall (vector HitNormal, actor Wall)) Flying | ||
SpawnChunks (int num)) |
Inherited Functions from UnrealI.BigRock |
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HitWall, InitFrag, Landed, MakeSound, PostBeginPlay, ProcessTouch, SpawnChunks, TakeDamage |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Flying Source code |
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auto state Flying |
HitWall |
Functions Detail |
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Defaultproperties |
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defaultproperties { speed=1300.000000 MaxSpeed=1300.000000 Mesh=LodMesh'UnrealShare.BoulderM' DrawScale=1.700000 CollisionRadius=60.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |