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UTMenu.UTStartGameCW

Extends
UTMenuBotmatchCW

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuBotmatchClientWindow
               |   
               +-- UTMenu.UTMenuBotmatchCW
                  |   
                  +-- UTMenu.UTStartGameCW

Variables Summary
UWindowMessageBoxConfirmStart
stringConfirmText
stringConfirmTitle
UWindowSmallButtonDedicatedButton
stringDedicatedHelp
stringDedicatedText
UWindowPageControlPageServerTab
stringServerText
Inherited Variables from UMenu.UMenuBotmatchClientWindow
bKeepMutators, bNetworkGame, BotConfigTab, CloseButton, GameClass, GameType, Map, MutatorList, Pages, RulesTab, ScreenshotWindow, SettingsTab, Splitter, StartButton, StartMatchTab, StartText

Functions Summary
function Created ()))
function DedicatedPressed ()))
function MessageBoxDone (UWindowMessageBox W, MessageBoxResult Result))
function Notify (UWindowDialogControl C, byte E))
function Resized ()))
function StartPressed ()))
Inherited Functions from UTMenu.UTMenuBotmatchCW
CreatePages
Inherited Functions from UMenu.UMenuBotmatchClientWindow
Created, CreatePages, GameChanged, Notify, Paint, Resized, SaveConfigs, StartPressed


Variables Detail

ConfirmStart Source code

var UWindowMessageBox ConfirmStart;

ConfirmText Source code

var localized string ConfirmText;

ConfirmTitle Source code

var localized string ConfirmTitle;

DedicatedButton Source code

var UWindowSmallButton DedicatedButton;

DedicatedHelp Source code

var localized string DedicatedHelp;

DedicatedText Source code

var localized string DedicatedText;

ServerTab Source code

var UWindowPageControlPage ServerTab;

ServerText Source code

var localized string ServerText;


Functions Detail

Created Source code

function Created ( ) )

DedicatedPressed Source code

function DedicatedPressed ( ) )

MessageBoxDone Source code

function MessageBoxDone ( UWindowMessageBox W, MessageBoxResult Result) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

Resized Source code

function Resized ( ) )

StartPressed Source code

function StartPressed ( ) )


Defaultproperties

defaultproperties
{
     DedicatedText="Dedicated"
     DedicatedHelp="Press to launch a dedicated server."
     ServerText="Server"
     ConfirmTitle="Confirm Game Start"
     ConfirmText="You are about to start a listen server running ngWorldStats but you have not supplied a ngWorldStats password. If you do not specify a password, your game stats will not be accumulated. Do you want to specify a password now?"
     bNetworkGame=True
}

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Creation time: Fr 7.6.2013 13:15:20.311 - Created with UnCodeX