| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Engine.Fragment
|
+-- UnrealShare.WoodFragments
| Variables Summary |
|---|
| Inherited Variables from Engine.Fragment |
|---|
| bFirstHit, Fragments[11], numFragmentTypes |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | CalcVelocity (vector Momentum, float ExplosionSize)) | |
| Inherited Functions from Engine.Fragment |
|---|
| BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Functions Detail |
|---|
CalcVelocity Source code| Defaultproperties |
|---|
defaultproperties { Fragments(0)=LodMesh'UnrealShare.wfrag1' Fragments(1)=LodMesh'UnrealShare.wfrag2' Fragments(2)=LodMesh'UnrealShare.wfrag3' Fragments(3)=LodMesh'UnrealShare.wfrag4' Fragments(4)=LodMesh'UnrealShare.wfrag5' Fragments(5)=LodMesh'UnrealShare.wfrag6' Fragments(6)=LodMesh'UnrealShare.wfrag7' Fragments(7)=LodMesh'UnrealShare.wfrag8' Fragments(8)=LodMesh'UnrealShare.wfrag9' numFragmentTypes=9 ImpactSound=Sound'UnrealShare.General.WoodHit1' MiscSound=Sound'UnrealShare.General.WoodHit2' Mesh=LodMesh'UnrealShare.wfrag2' CollisionRadius=12.000000 CollisionHeight=2.000000 Mass=5.000000 Buoyancy=6.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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