Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.WeaponPowerUp
Variables Summary | |
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Sound | PowerUpSounds[4] |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | BeginState ())) Pickup | |
![]() | float | BotDesireability (pawn Bot )) |
![]() | Touch (actor Other )) Pickup |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Pickup Source code |
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auto state Pickup |
BeginState, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { PowerUpSounds(0)=Sound'UnrealShare.Dispersion.number1' PowerUpSounds(1)=Sound'UnrealShare.Dispersion.number2' PowerUpSounds(2)=Sound'UnrealShare.Dispersion.number3' PowerUpSounds(3)=Sound'UnrealShare.Dispersion.number4' PickupMessage="You got the Dispersion Pistol Powerup" RespawnTime=30.000000 PickupViewMesh=Mesh'UnrealShare.WeaponPowerUpMesh' AnimSequence=AnimEnergy Mesh=Mesh'UnrealShare.WeaponPowerUpMesh' CollisionRadius=12.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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