Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.VoiceBox
Variables Summary | |
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vector | X |
vector | Y |
vector | Z |
VoiceBox | |
sound | BattleSounds[10] |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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BeginState ())) Playing | ||
HitWall (vector HitNormal, actor Wall)) Activated | ||
Timer ())) Playing | ||
Touch (Actor Other)) Playing |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
HitWall |
Playing Source code |
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state Playing |
BeginState, Timer, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { BattleSounds(0)=Sound'UnrealShare.AutoMag.shot' BattleSounds(1)=Sound'UnrealShare.flak.expl2' BattleSounds(2)=Sound'UnrealShare.AutoMag.shot' BattleSounds(3)=Sound'UnrealShare.AutoMag.shot' BattleSounds(4)=Sound'UnrealShare.flak.Explode1' BattleSounds(5)=Sound'UnrealShare.flak.expl2' BattleSounds(6)=Sound'UnrealShare.flak.shot1' BattleSounds(7)=Sound'UnrealShare.ASMD.TazerFire' BattleSounds(8)=Sound'UnrealShare.Stinger.Ricochet' BattleSounds(9)=Sound'UnrealShare.AutoMag.shot' bActivatable=True bDisplayableInv=True PickupMessage="You picked up the Voice Box" RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealShare.VoiceBoxMesh' Charge=100 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' Icon=Texture'UnrealShare.Icons.I_VoiceBox' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealShare.VoiceBoxMesh' AmbientGlow=64 CollisionRadius=18.000000 CollisionHeight=8.000000 bCollideWorld=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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