- Extends
- UnrealLongMenu
Core.Object
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+-- Engine.Actor
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+-- Engine.Menu
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+-- UnrealShare.UnrealMenu
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+-- UnrealShare.UnrealLongMenu
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+-- UnrealShare.UnrealKeyboardMenu
var string AliasNames[24];
var bool bSetUp;
var string MenuValues1[24];
var string MenuValues2[24];
var localized string OrString;
var int Pending;
var string PendingCommands[30];
function AddPending ( string newCommand ) )
function DrawValues (
canvas Canvas,
Font RegFont,
int Spacing,
int StartX,
int StartY) )
function ProcessMenuEscape ( )
function ProcessMenuKey ( int KeyNo, string KeyName ) )
function ProcessMenuUpdate ( coerce string InputString )
function ProcessPending ( ) )
function bool ProcessSelection ( ) )
function SaveConfigs ( ) )
function SetUpMenu ( ) )
defaultproperties
{
AliasNames(1)="Fire"
AliasNames(2)="AltFire"
AliasNames(3)="MoveForward"
AliasNames(4)="MoveBackward"
AliasNames(5)="TurnLeft"
AliasNames(6)="TurnRight"
AliasNames(7)="StrafeLeft"
AliasNames(8)="StrafeRight"
AliasNames(9)="Jump"
AliasNames(10)="Duck"
AliasNames(11)="Look"
AliasNames(12)="InventoryActivate"
AliasNames(13)="InventoryNext"
AliasNames(14)="InventoryPrevious"
AliasNames(15)="LookUp"
AliasNames(16)="LookDown"
AliasNames(17)="CenterView"
AliasNames(18)="Walking"
AliasNames(19)="Strafe"
AliasNames(20)="NextWeapon"
OrString=" or "
MenuLength=21
HelpMessage(1)=""
MenuList(1)="Fire"
MenuList(2)="Alternate Fire"
MenuList(3)="Move Forward"
MenuList(4)="Move Backward"
MenuList(5)="Turn Left"
MenuList(6)="Turn Right"
MenuList(7)="Strafe Left"
MenuList(8)="Strafe Right"
MenuList(9)="Jump/Up"
MenuList(10)="Crouch/Down"
MenuList(11)="Mouse Look"
MenuList(12)="Activate Item"
MenuList(13)="Next Item"
MenuList(14)="Previous Item"
MenuList(15)="Look Up"
MenuList(16)="Look Down"
MenuList(17)="Center View"
MenuList(18)="Walk"
MenuList(19)="Strafe"
MenuList(20)="Next Weapon"
MenuList(21)="RESET TO DEFAULTS"
MenuTitle="CONTROLS"
}
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Creation time: Fr 7.6.2013 13:15:18.829 - Created with
UnCodeX