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UnrealShare.Tree11

Extends
Tree

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealShare.Tree
         |   
         +-- UnrealShare.Tree11

Variables Summary
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     Mesh=LodMesh'UnrealShare.Tree11M'
     CollisionRadius=22.000000
     CollisionHeight=45.000000
}

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Creation time: Fr 7.6.2013 13:15:07.486 - Created with UnCodeX