Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.Translator
Variables Summary | |
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bool | bCurrentlyActivated |
bool | bNewMessage |
bool | bNotNewMessage |
bool | bShowHint |
string | Hint |
Translator | |
string | NewMessage |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | ActivateTranslator (bool bHint)) | |
![]() | BeginState ())) Activated | |
![]() | EndState ())) Activated | |
![]() | TravelPreAccept ())) |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
BeginState, EndState |
Deactivated Source code |
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state Deactivated |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { NewMessage="Universal Translator" bActivatable=True bDisplayableInv=True PickupMessage="Press F2 to activate the Translator" PickupViewMesh=LodMesh'UnrealShare.TranslatorMesh' PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' Icon=Texture'UnrealShare.Icons.I_Tran' Mesh=LodMesh'UnrealShare.TranslatorMesh' CollisionHeight=5.000000 } |
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