| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealShare.Stinger
| Variables Summary | |
|---|---|
| bool | bAlreadyFiring |
| Functions Summary | ||
|---|---|---|
![]() | EndState ())) NormalFire | |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayIdleAnim ())) | |
![]() | Projectile | ProjectileFire (class<projectile> ProjClass, float ProjSpeed, bool bWarn)) AltFiring |
![]() | float | RateSelf (out int bUseAltMode )) |
![]() | Tick (float DeltaTime )) NormalFire | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| ProjectileFire |
| NormalFire Source code |
|---|
|
state NormalFire |
| EndState, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
EndState NormalFire Source code
PlayAltFiring Source code
PlayFiring Source code
PlayIdleAnim Source code
ProjectileFire AltFiring Source code
RateSelf Source code
Tick NormalFire Source code| Defaultproperties |
|---|
defaultproperties { AmmoName=Class'UnrealShare.StingerAmmo' PickupAmmoCount=40 bAltWarnTarget=True FireOffset=(X=12.000000,Y=-10.000000,Z=-15.000000) ProjectileClass=Class'UnrealShare.StingerProjectile' AltProjectileClass=Class'UnrealShare.StingerProjectile' shakemag=120.000000 AIRating=0.400000 RefireRate=0.800000 FireSound=Sound'UnrealShare.Stinger.StingerFire' AltFireSound=Sound'UnrealShare.Stinger.StingerAltFire' SelectSound=Sound'UnrealShare.Stinger.StingerLoad' Misc1Sound=Sound'UnrealShare.Stinger.EndFire' DeathMessage="%o was perforated by %k's %w." AutoSwitchPriority=3 InventoryGroup=3 PickupMessage="You picked up the Stinger" ItemName="Stinger" PlayerViewOffset=(X=4.200000,Y=-3.000000,Z=-4.000000) PlayerViewMesh=LodMesh'UnrealShare.StingerM' PlayerViewScale=1.700000 PickupViewMesh=LodMesh'UnrealShare.StingerPickup' ThirdPersonMesh=LodMesh'UnrealShare.Stinger3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealShare.StingerPickup' bNoSmooth=False SoundRadius=64 SoundVolume=255 CollisionRadius=27.000000 CollisionHeight=8.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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