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UnrealShare.SpectatorHud

Extends
UnrealHUD

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD
      |   
      +-- UnrealShare.UnrealHUD
         |   
         +-- UnrealShare.SpectatorHud

Variables Summary
Inherited Variables from UnrealShare.UnrealHUD
AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage
Inherited Variables from Engine.HUD
Crosshair, HUDConfigWindowType, HudMode, HUDMutator, MainMenu, MainMenuType, PlayerOwner, WhiteColor

Structures Summary
Inherited Structures from UnrealShare.UnrealHUD
MessageStruct
Inherited Structures from Engine.HUD
HUDLocalizedMessage

Functions Summary
function PostRender (canvas Canvas ))
Inherited Functions from UnrealShare.UnrealHUD
ChangeCrosshair, ChangeHud, CreateMenu, DisplayMenu, DisplayMessages, DisplayProgressMessage, DrawAmmo, DrawArmor, DrawCrossHair, DrawFragCount, DrawHealth, DrawHudIcon, DrawIconValue, DrawIdentifyInfo, DrawInventory, DrawMessageHeader, DrawMOTD, DrawNextMessagePart, DrawNumberOf, DrawTeamGameSynopsis, DrawTypingPrompt, HUDSetup, PostBeginPlay, PostRender, PreRender, SpecialType, Tick, TraceIdentify
Inherited Functions from Engine.HUD
ChangeCrosshair, ChangeHud, ClearMessage, CopyMessage, DisplayMessages, DrawCrossHair, InputNumber, LocalizedMessage, Message, PlayReceivedMessage, PostRender, PreRender, ProcessKeyEvent


Functions Detail

PostRender Source code

simulated function PostRender ( canvas Canvas ) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fr 7.6.2013 13:15:03.087 - Created with UnCodeX