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UnrealShare.SlithCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealShare.SlithCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
function ForceMeshToExist ()))
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

ForceMeshToExist Source code

function ForceMeshToExist ( ) )


Defaultproperties

defaultproperties
{
     bodyparts(0)=LodMesh'UnrealShare.SlithPart'
     bodyparts(1)=LodMesh'UnrealShare.SlithPart'
     bodyparts(2)=LodMesh'UnrealShare.SlithHand'
     bodyparts(3)=LodMesh'UnrealShare.SlithHead'
     bodyparts(4)=LodMesh'UnrealShare.SlithArm'
     bodyparts(5)=LodMesh'UnrealShare.SlithArm'
     bodyparts(6)=LodMesh'UnrealShare.CowBody1'
     bodyparts(7)=LodMesh'UnrealShare.SlithTail'
     ZOffset(0)=0.000000
     ZOffset(1)=0.000000
     AnimSequence=Dead1
     Mesh=LodMesh'UnrealShare.Slith1'
     CollisionRadius=48.000000
     CollisionHeight=44.000000
     Mass=200.000000
     Buoyancy=190.000000
}

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Creation time: Fr 7.6.2013 13:15:01.698 - Created with UnCodeX