Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.SCUBAGear
Variables Summary | |
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vector | X |
vector | Y |
vector | Z |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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endstate ())) Activated | ||
inventory | PrioritizeArmor (int Damage, name DamageType, vector HitLocation )) | |
Timer ())) Activated | ||
UsedUp ())) |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
endstate, Timer |
DeActivated Source code |
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state DeActivated |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bActivatable=True bDisplayableInv=True PickupMessage="You picked up the SCUBA gear" RespawnTime=20.000000 PickupViewMesh=LodMesh'UnrealShare.Scuba' Charge=1200 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealShare.Pickups.Scubal1' DeActivateSound=Sound'UnrealShare.Pickups.Scubada1' RespawnSound=Sound'UnrealShare.Pickups.Scubal2' Icon=Texture'UnrealShare.Icons.I_Scuba' RemoteRole=ROLE_DumbProxy Mesh=LodMesh'UnrealShare.Scuba' SoundRadius=16 CollisionRadius=18.000000 CollisionHeight=15.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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