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UnrealShare.NaliFruit

Extends
Health

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UnrealShare.Health
            |   
            +-- UnrealShare.NaliFruit

Variables Summary
NaliFruit
boolbGrowWhenSeen
Inherited Variables from UnrealShare.Health
bSuperHeal, HealingAmount
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
eventfloat BotDesireability (Pawn Bot))
function PostBeginPlay ()))
function Timer ()))
Pickup
function Touch (actor Other ))
Pickup
Inherited Functions from UnrealShare.Health
BotDesireability, PlayPickupMessage, Touch
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp

States Summary
Pickup Source code
auto state Pickup
Timer, Touch


Variables Detail

NaliFruit

bGrowWhenSeen Source code

var(NaliFruit) bool bGrowWhenSeen;


Functions Detail

BotDesireability Source code

event float BotDesireability ( Pawn Bot) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Timer Pickup Source code

function Timer ( ) )

Touch Pickup Source code

function Touch ( actor Other ) )


Defaultproperties

defaultproperties
{
     HealingAmount=0
     PickupMessage="You picked the Nali Healing Fruit +"
     RespawnTime=5.000000
     PickupViewMesh=LodMesh'UnrealShare.NaliFruitMesh'
     Mesh=LodMesh'UnrealShare.NaliFruitMesh'
     CollisionHeight=21.000000
}

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Creation time: Fr 7.6.2013 13:14:38.843 - Created with UnCodeX