Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.Health | +-- UnrealShare.NaliFruit
Variables Summary | |
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NaliFruit | |
bool | bGrowWhenSeen |
Inherited Variables from UnrealShare.Health |
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bSuperHeal, HealingAmount |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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float | BotDesireability (Pawn Bot)) | |
PostBeginPlay ())) | ||
Timer ())) Pickup | ||
Touch (actor Other )) Pickup |
Inherited Functions from UnrealShare.Health |
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BotDesireability, PlayPickupMessage, Touch |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Pickup Source code |
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auto state Pickup |
Timer, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { HealingAmount=0 PickupMessage="You picked the Nali Healing Fruit +" RespawnTime=5.000000 PickupViewMesh=LodMesh'UnrealShare.NaliFruitMesh' Mesh=LodMesh'UnrealShare.NaliFruitMesh' CollisionHeight=21.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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