Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- UnrealShare.DripGenerator | +-- UnrealShare.Drip
Variables Summary | |
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Drip | |
sound | DripSound |
Inherited Variables from UnrealShare.DripGenerator |
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DripPause, DripTexture, DripVariance |
Inherited Variables from Engine.Decoration |
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bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary | ||
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HitWall (vector HitNormal, actor Wall)) FallingState | ||
Landed (vector HitNormal )) FallingState | ||
touch (actor Other)) FallingState |
Inherited Functions from UnrealShare.DripGenerator |
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Timer |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
States Summary |
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FallingState Source code |
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auto state FallingState |
HitWall, Landed, touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DripSound=Sound'UnrealShare.General.Drip1' DripPause=0.000000 DripVariance=0.000000 DripTexture=None bHidden=False Physics=PHYS_Falling LifeSpan=5.000000 Skin=Texture'UnrealShare.Jmisc1' CollisionRadius=0.000000 CollisionHeight=0.000000 bCollideWorld=True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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