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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealShare.DevilfishCarcass
Variables Summary |
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Inherited Variables from UnrealShare.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
Functions Summary | ||
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ForceMeshToExist ())) |
Inherited Functions from UnrealShare.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
Functions Detail |
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Defaultproperties |
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defaultproperties { bodyparts(0)=LodMesh'UnrealShare.FishHead' bodyparts(1)=LodMesh'UnrealShare.FishPart' bodyparts(2)=LodMesh'UnrealShare.FishPart' bodyparts(3)=LodMesh'UnrealShare.FishTail' bodyparts(4)=None Mesh=LodMesh'UnrealShare.fish' CollisionRadius=22.000000 CollisionHeight=10.000000 Buoyancy=0.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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