| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UnrealShare.AutoMag
| Variables Summary | |
|---|---|
| float | AltAccuracy |
| int | ClipCount |
| AutoMag | |
| int | hitdamage |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float Value )) | |
![]() | AnimEnd ())) Idle | |
![]() | Finish ())) | |
![]() | PlayAltFiring ())) | |
![]() | PlayFiring ())) | |
![]() | PlayPostSelect ())) | |
![]() | ProcessTraceHit (Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z)) | |
![]() | bool | PutDown ())) Idle |
![]() | setHand (float Hand)) | |
![]() | Timer ())) Idle | |
| States Summary |
|---|
| AltFiring Source code |
|---|
|
state AltFiring |
| Idle Source code |
|---|
|
state Idle |
| AnimEnd, PutDown, Timer |
| NewClip Source code |
|---|
|
state NewClip |
| NormalFire Source code |
|---|
|
state NormalFire |
| Variables Detail |
|---|
| Functions Detail |
|---|
AltFire Source code
AnimEnd Idle Source code
Finish Source code
PlayAltFiring Source code
PlayFiring Source code
PlayPostSelect Source code
ProcessTraceHit Source code
PutDown Idle Source code
setHand Source code
Timer Idle Source code| Defaultproperties |
|---|
defaultproperties { hitdamage=17 AmmoName=Class'UnrealShare.ShellBox' PickupAmmoCount=20 bInstantHit=True bAltInstantHit=True FireOffset=(Y=-10.000000,Z=-4.000000) shakemag=200.000000 shakevert=4.000000 AIRating=0.200000 RefireRate=0.700000 AltRefireRate=0.900000 FireSound=Sound'UnrealShare.AutoMag.shot' AltFireSound=Sound'UnrealShare.AutoMag.shot' CockingSound=Sound'UnrealShare.AutoMag.Cocking' SelectSound=Sound'UnrealShare.AutoMag.Cocking' Misc1Sound=Sound'UnrealShare.flak.Click' Misc2Sound=Sound'UnrealShare.AutoMag.Reload' DeathMessage="%o got gatted by %k's %w." AutoSwitchPriority=2 InventoryGroup=2 PickupMessage="You got the AutoMag" ItemName="Automag" PlayerViewOffset=(X=4.800000,Y=-1.700000,Z=-2.700000) PlayerViewMesh=LodMesh'UnrealShare.AutoMagL' PickupViewMesh=LodMesh'UnrealShare.AutoMagPickup' ThirdPersonMesh=LodMesh'UnrealShare.auto3rd' PickupSound=Sound'UnrealShare.Pickups.WeaponPickup' Mesh=LodMesh'UnrealShare.AutoMagPickup' bNoSmooth=False CollisionRadius=25.000000 CollisionHeight=10.000000 Mass=15.000000 } |
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