| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Armor
| Variables Summary |
|---|
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary |
|---|
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| Defaultproperties |
|---|
defaultproperties { bDisplayableInv=True PickupMessage="You got the Assault Vest" RespawnTime=30.000000 PickupViewMesh=LodMesh'UnrealShare.ArmorM' Charge=100 ArmorAbsorption=90 bIsAnArmor=True AbsorptionPriority=7 MaxDesireability=1.800000 PickupSound=Sound'UnrealShare.Pickups.ArmorSnd' Icon=Texture'UnrealShare.Icons.I_Armor' Mesh=LodMesh'UnrealShare.ArmorM' AmbientGlow=64 CollisionHeight=11.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||