Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.Amplifier
Variables Summary | |
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Amplifier | |
float | AmpMultiplier |
sound | AmpSound |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | EndState ())) Activated | |
![]() | inventory | SpawnCopy (pawn Other )) |
![]() | Timer ())) Activated | |
![]() | TravelPreAccept ())) | |
![]() | float | UseCharge (float Amount)) |
![]() | float | UseCharge (float Amount)) Activated |
![]() | UsedUp ())) |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
EndState, Timer, UseCharge |
DeActivated Source code |
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state DeActivated |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmpMultiplier=4.000000 AmpSound=Sound'UnrealShare.Pickups.AmpAct' bCanActivate=True ExpireMessage="Amplifier is out of power." bAutoActivate=True bActivatable=True bDisplayableInv=True PickupMessage="You got the Energy Amplifier" RespawnTime=90.000000 PickupViewMesh=LodMesh'UnrealShare.AmplifierM' Charge=1000 MaxDesireability=1.200000 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealShare.Pickups.HEALTH1' Icon=Texture'UnrealShare.Icons.I_Amp' Mesh=LodMesh'UnrealShare.AmplifierM' CollisionRadius=20.000000 CollisionHeight=13.500000 } |
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