| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Amplifier
| Variables Summary | |
|---|---|
| Amplifier | |
| float | AmpMultiplier |
| sound | AmpSound |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | EndState ())) Activated | |
![]() | inventory | SpawnCopy (pawn Other )) |
![]() | Timer ())) Activated | |
![]() | TravelPreAccept ())) | |
![]() | float | UseCharge (float Amount)) |
![]() | float | UseCharge (float Amount)) Activated |
![]() | UsedUp ())) | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| EndState, Timer, UseCharge |
| DeActivated Source code |
|---|
|
state DeActivated |
| Variables Detail |
|---|
| Functions Detail |
|---|
EndState Activated Source code
SpawnCopy Source code
Timer Activated Source code
TravelPreAccept Source code
UseCharge Source code
UseCharge Activated Source code
UsedUp Source code| Defaultproperties |
|---|
defaultproperties { AmpMultiplier=4.000000 AmpSound=Sound'UnrealShare.Pickups.AmpAct' bCanActivate=True ExpireMessage="Amplifier is out of power." bAutoActivate=True bActivatable=True bDisplayableInv=True PickupMessage="You got the Energy Amplifier" RespawnTime=90.000000 PickupViewMesh=LodMesh'UnrealShare.AmplifierM' Charge=1000 MaxDesireability=1.200000 PickupSound=Sound'UnrealShare.Pickups.GenPickSnd' ActivateSound=Sound'UnrealShare.Pickups.HEALTH1' Icon=Texture'UnrealShare.Icons.I_Amp' Mesh=LodMesh'UnrealShare.AmplifierM' CollisionRadius=20.000000 CollisionHeight=13.500000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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