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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UnrealI.WarlordCarcass
Variables Summary |
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Inherited Variables from UnrealShare.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
Functions Summary | ||
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![]() | AnimEnd ())) | |
![]() | BeginState ())) Dead | |
![]() | Landed (vector HitNormal)) |
Inherited Functions from UnrealShare.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
States Summary |
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Dead Source code |
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state Dead |
BeginState |
Functions Detail |
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Defaultproperties |
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defaultproperties { bodyparts(0)=LodMesh'UnrealI.WarlordWing' bodyparts(1)=LodMesh'UnrealI.WarlordHead' bodyparts(2)=LodMesh'UnrealI.WarlordLeg' bodyparts(3)=LodMesh'UnrealI.WarlordArm' bodyparts(4)=LodMesh'UnrealI.WarlordLeg' bodyparts(5)=LodMesh'UnrealI.WarlordGun' bodyparts(6)=LodMesh'UnrealI.WarlordFoot' bodyparts(7)=LodMesh'UnrealI.WarlordHand' ZOffset(1)=0.500000 ZOffset(2)=-0.500000 ZOffset(4)=-0.500000 ZOffset(6)=-0.700000 LifeSpan=0.000000 } |
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